Velenth from Quintar is a Lucky Quintar Scientist who Builds Robots with a
Skills And Knowledge Flavor in a Scifi world
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Might:     ______ Pool: 12 Edge: 1 Defense: Practiced
Speed:     ______ Pool: 11 Edge: 0 Defense: Practiced
Intellect: ______ Pool: 15 Edge: 0 Defense: Practiced
Luck:      ______ Pool:  3 Edge: 0
Initiative: Practiced

Effort: 1
Armor: 1
Experience Points: 0

Recovery Roll: 1d6-1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Advantage
	When you use 1 XP to reroll a d20 for any roll that affects only you,
	add 3 to the reroll.

Difficult rest
	Quintar subtract 2 from all recovery rolls (minimum 1).

Luck pool
	You have one additional Pool called Luck that begins with 3 points, and
	it has a maximum value of 3 points. When spending points from any other
	Pool, you can take one, some, or all of the points from your Luck Pool
	first. When you make a recovery roll to recover points to any other
	Pool, your Luck Pool is also refreshed by the same number of points.
	When your Luck Pool is at 0 points, it does not count against your
	damage track. Enabler.

No need for weapons
	When you make an unarmed attack (such as a punch or kick), it counts as
	a medium weapon instead of a light weapon. Enabler.

Practiced in armor
	You can wear armor for long periods of time without tiring and can
	compensate for slowed reactions from wearing armor. You reduce the Speed
	cost for wearing armor by 1. You start the game with a type of armor of
	your choice. Enabler.

Robot assistant
	A level 2 robot of your size or smaller (built by you) accompanies you
	and follows your instructions. You and the GM must work out the details
	of your robot. You'll probably make rolls for it when it takes actions.
	A robot assistant in combat usually doesn't make separate attacks but
	helps with yours. On your action, if the artificial assistant is next to
	you, it serves as an asset for one attack you make on your turn. If the
	robot is destroyed, you can repair the original with a few days' worth
	of tinkering, or build a new one with a week's worth of half-time labor.
	Enabler.


Skills
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Surging confidence (Pool:Might, Cost:1)
	When you use an action to make your first recovery roll of the day, you
	immediately gain another action. Enabler.

Investigative skills (Trained)
	You are trained in two skills in which you are not already trained.
	Choose two of the following: perception, identifying, lockpicking,
	assessing danger, or tinkering with devices. You can select this ability
	multiple times. Each time you select it, you must choose two different
	skills. Enabler.

Quintar fascination with human behavior eases all interaction rolls (pleasant or
not) with humans (Trained)

Robot builder (Trained)
	You are trained in tasks related to building and repairing robots. For
	the purposes of repair, you can use this skill to heal robots that use
	similar technology. Enabler.

Trained in one type of knowledge task of your choice (Trained)

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons

Heavy weapons (Inability)
	Heavy Weapons


Attacks
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Punch 
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Attacks are eased by 1 for Light weapons

Light Weapon 
	Cost:Free Stat:Speed Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A light weapon of your choice. Granted from Starting Equipment.
	Attacks are eased by 1 for Light weapons


Cyphers
-------
Limit: 2

Daring Climb (Level: 6)
	For 10 minutes per cypher level, you can use your action to climb a
	short distance up, down, or around a natural feature, structure or
	object of your choice on each of your turns, no roll required.
	Additionally, you can climb an immediate distance and perform different
	action on your turn.
	Subtle

X Ray Viewer (Level: 6)
	Allows the user to see through up to 2 feet (60 cm) of material of a
	level lower than the cypher. The effect lasts for one minute per cypher
	level.
	Manifest


Equipment
---------
Money: 0

- Appropriate clothing and a weapon of your choice, plus two expensive items,
two moderately priced items, and up to four inexpensive items. Granted from
Starting Equipment.
- Armor of your choice.  Granted from Practiced In Armor.

Improvements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
----------
A Scientist is also known as a Explorer

Scientist
You are a person of action and physical ability, fearlessly facing the unknown.
You travel to strange, exotic, and dangerous places, and discover new things.
This means you're physical but also probably knowledgeable. Although Explorers
can be academics or well studied, they are first and foremost interested in
action. They face grave dangers and terrible obstacles as a routine part of
life.

Lucky
You rely on chance and timely good luck to get you through many situations. When
people say that someone was born under a lucky star, they mean you. When you try
your hand at something new, no matter how unfamiliar the task is, as often as
not you find a measure of success. Even when disaster strikes, it's rarely as
bad as it could be. More often, small things seem to go your way, you win
contests, and you're often in the right place at the right time.

Quintar
You are a quintar from the planet Quint. You are basically humanoid but taller,
thinner, and blue skinned. Your hands end in three very long fingers. Quintar
have five genders, but all quintar prefer to be addressed as female when
communicating with more binary species. Human emotions and sexuality fascinate
them, but not because they don't have such concepts-quintar emotions and
sexuality are just very different from those of humans. In general, quintar are
more cerebral than other species, valuing knowledge over all else. Quint is
relatively Earthlike, with slightly less gravity but a slightly denser
atmosphere.

Builds Robots
Your robotic creations do as they are commanded.

Choose how you became involved in the adventure:
- Knowing that lucky people notice and take active advantage of opportunities,
you became involved in your first adventure by choice.
- You literally bumped into someone else on this adventure through sheer luck.
- You found a briefcase lying alongside the road. It was battered, but inside
you found a lot of strange documents that led you here.
- Your luck saved you when you avoided a speeding vehicle by a fortuitous fall
through an opening in the ground (a manhole, if in a modern setting). Beneath
the ground, you found something you couldn't ignore.

Background Connection
---------------------
Your sister owns a store and gives you a hefty discount.

Focus Connection
----------------
Pick one other PC. They are skeptical of your claims about something momentous
that happened in your past. They might even attempt to discredit you or discover
the 'secret' behind your story, though that's up to them.

Notes
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Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a
landmark, or simply the way the terrain or corridor bends, rises, or falls away
suggests to you the best path forward, at least from this point.

Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first
seemed, and inflicts only half the damage that it would have otherwise.

Cerebral
+4 to your Intellect Pool.
Granted from Quintar

Possible GM intrusion from your focus:
The robot is hacked, gains a mind of its own, or unexpectedly detonates.

Last Updated: November 5th, 2023 02:53 App Version: 0.10.28

